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SLAYERS ROYAL
Copyright © Arai Sumirui/Kadokawa Shoten
TV Tokyo * SOFTX Copyright © 1997 Kadokawa Shoten/ESP
Sega Saturn
RPG / 1 Player
¥4,800 (Import Verson)
Available Now (Import)
— by Charles McCarter
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Whenever someone tries to shoehorn a television series into an RPG-style
video game, some sacrifices must be made. But will the sacrifices be made
to enhance playability or to ensure integrity of the characters and the
story's established universe? SLAYERS ROYAL allows the player to control
Lina and company and see how they would fare in an all-new adventure.
The game starts with a very simple screen that
says "SLAYERS ROYAL" and
gives all the copyright information. If you let it sit long enough, it goes
into an opening theme, complete with new animation taken from the new
cinemas in the game. This opening is very impressive and is of substantial
quality; it could have been used for the opening for one of the television
series.
The game is in standard RPG-style, with interaction done through pushing
various buttons to talk to people, move around, and get things. In between
there are cut scenes. Unlike other anime-inspired games, however, these are
not recycled footage from television episodes; rather, they are all
completely original and done exclusively for this game.
The
story centers around Lark, a young green-haired elf who encounters Lina
very early on and enlists her help. It seems that some very nasty
monster-type people have burned his village to the ground and absconded
with his sister. Lina, taking pity on him, and lured by the vague promise
of a reward at a later date, decides to help him out. Thus begins the
party's journey.
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This isn't a typical RPG in several ways. First, the characters start out
knowing every spell at the beginning of the game. (After all, Lina is an
accomplished sorceress, not some magic-missile-using first-level neophyte.)
This means, of course, that Lina can cast the Drag Slave right out of the
starting gate, so to speak. And while that might seem like a problem, it
really isn't. Because the party never encounters just one wandering
monster; instead, it's "one wandering magician and a horde of lesser
demons" or "two wandering demon generals and a horde of lesser demons," or
"two turtle doves and a horde of lesser demons." But you get the idea. So
area spells are very important in this game.
Many times, the bosses will have more than five times the number of hit
points you do, so it's not just a matter of casting spells; players have to
plan ahead and strategize or they will be defeated. (I recommend liberal
use of the "Rikabari" spell, which restores hit points).
The spells themselves deserve a mention. If the player is a SLAYERS fan and
is familiar with the spells of the various characters, then they should
encounter few problems using them; if not, however, I suggest you read up
before attempting your first melee. Magic is often your best form of
attack, as it does the most damage quickly. However, you are limited by
magic points and the time required to cast a spell.
The combat mode has a modified real-time system, as well as the ability to
pre-select your party's moves. It also allows the player to put as many or
as few of the party on "automatic" as one would like, but be warned.
Sometimes putting characters on automatic means that they will opt for
self-preservation rather than assisting other party members.
Another nice feature of this game is that for the combat scenes, the
combatants are rendered as SD form in 3D. This gives the game a unique
appearance and helps to preserve some of that SLAYERS flavor. One
additional piece of information will probably close the sale on this game
to die-hard fans: this game bridges the gap between the movies and the
television series, as characters include Lina, Gaurry, Amelia, Zelgardis,
and Naga the Serpent.
Being an RPG, decisions have to be made based on the information at hand.
Those with limited Japanese knowledge will find themselves at times trying
to figure out what to do and which way to turn, but such instances are
relatively limited. For an RPG, SLAYERS ROYAL is almost totally linear,
with only a few places with diverging paths, and even most of those will
push you in a circular route until you finally choose the correct option.
SLAYERS ROYAL
has all the humor of the SLAYERS anime, and the makings of a
decent RPG. The new footage done for the cut scenes, the 3D SD characters,
and the appearance of Naga alongside the television show characters should
be enough to make any SLAYERS fan want this game in a bad way. RPG fans may
find it a little light on content, but those who can understand Japanese
will surely find that it makes up for that with humor.
Rating: *** 1/2 (out of 4)
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